Kate
Main users:
– School aged kids
Being informed about the lifecycle of plastics in our ocean about how they impact our oceans and marine life.
User tasks they may perform:
- – Click features storyboard format
- – Games click features being able to identify the right items
- – Reading content that is presented
- – Answering quiz questions
Scenario for user 1:
School aged student Kate is in her classroom and has just started her Ipad time. Her teacher has given the following project to her students:
“Using the app from land to ocean, I want you to go through the story and complete the tasks at hand to get to the end. Once you have gotten to the end I want you to write in your work book what changes you can make in your own everyday lifestyle that can impact the environment and help our ocean life.”
Kate likes this task as she loves sea creatures but her classroom seems to be quit loud due to the other kids being overactive in iPad time. Kate gets quite easily distracted and so is finding it hard to complete the activities of the app. Kate loves drawing and there’s an element to the app that allows you to make your own cartoon sea animal as your character. Kate is getting frustrated due to her not being able to create a drawing she’s happy with due to the difficulties of using the tips of her fingers.
Solution:
Headphones to make the app a space where students are only engaged with it. The headphones also give the option to speak the words instead of students reading them. They’re able to focus on the app and distractions are kept to a minimum. Another tool that Kate can utilise is a stylise. This allows for a more precise drawing and is easier to use. Another way this problem can be solved is a different approach to how students select their characters. A list of different characters could be included and students only have to select their character that takes them on the story instead of drawing it.
Mick
Main users:
– School aged kids
Being informed about the lifecycle of plastics in our ocean about how they impact our oceans and marine life.
User tasks they may perform:
- – Click features storyboard format
- – Games click features being able to identify the right items
- – Reading content that is presented
- – Answering quiz questions
Scenario for user 2:
School aged student Mick is in his classroom and has just started his Ipad time. His teacher has given the following project to her students:
“Using the app from land to ocean, I want you to go through the story and complete the tasks at hand to get to the end. Once you have gotten to the end I want you to write in your work book what changes you can make in your own everyday lifestyle that can impact the environment and help our ocean life.”
Mick feels overwhelmed with the task the teacher has given his class. Worried about how to even use the app, Mick gets restless and doesn’t want to participate. Mick looks around the class and starts distracting other students even though they can’t hear him. Mick’s teacher gets frustrated and makes him come and sit at her desk. Mick doesn’t want to ask for help from his teacher but is struggling to complete quiz one and doesn’t want to fail.
Solution:
Help solutions could be implemented into the app to enable students the ability to get help along the way. The character could automatically ask the question of if they need help, if the student has spent too long on answering the quiz. There could also be an option that students can go back and watch the story again to get the answers they seek. Another factor that needs to be considered is making the app engaging and fun so students like Mick stay interested in the app. Ensuring the app’s questions and what it communicates to students is able to reach their learning capabilities.